﻿

#region Using Statements

// System References
using System;
using System.Text;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Threading;

// XNA References
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

// Internal References
using Freeform.Framework.Graphics;

#endregion


namespace Freeform.Framework.Utility
{
    /// <summary>
    /// Determines the method of computing a function.
    /// </summary>
    public enum ProcessHandling
    {
        /// <summary>
        /// If a function is flagged as sequential it will be undertaken in the main process thread.
        /// </summary>
        Sequential,

#if WINDOWS
        /// <summary>
        /// If a function is flagged as multithread it will be undertaken in a separate thread.
        /// </summary>
        Multithread,
#endif

        /// <summary>
        /// If a function is flagged as none it will not be executed.
        /// </summary>
        None
    }
}
